Really.

Basically it would be advantageous to be able to have a way to attack at melee range with the ranged characters. A threshold with a slider would be most preferable, but that's probably asking too much. As frost TB with whatever his aura is, it's annoying that you'll stop and wait for them to max range to persue where with a fast character, he might lag out of range of your slow and take off. So being able to alt right click for persuing would be nice, where your DG just attacks and closes in on the target either at melee range or with a % based slider (TB i'd want around 50% max but Reg i'd take closer, for instance).

Probably been suggested before.. meh. It would be nice.


Comments
on Jul 11, 2009

I agree, would be nice. I do this manually by issuing move order in between attacks, to keep up with the person.  Still imperfect.

on Jul 11, 2009

Well something I miss is the "Attack move" (Alt)+Right click" customised! Don’t want any important hot key to be set to "Alt" I Can't reach "alt" efficiently and I would really like it to be customised to a different key of my choosing.

 

 

on Jul 11, 2009

This would be very nice. I've had this happen where all it takes is a wand of speed activation to get out of range because you sit at max range anyway. If they were at melee range you may get 2 or 3 extra attacks off. Plus there would be a sacrifice. You may get hit with towers sooner or faster than normal so there isn't an advantage that is very prominent.

on Jul 11, 2009

or just have a "lock on" command, like alt-left click which will force the DG to always attack that target if he's facing the target and in range.

on Jul 12, 2009

This would be great -- as Ice TB in multi-DG fights, I've taken to getting into melee range at the start if it's safe, just to ensure a few more shots in case I fall behind in such a way.  And if you are faster you sometimes end up stopping and standing around firing, instead of continuing to run, and thus open yourself up to attacks from others.

on Jul 12, 2009

Yeah it would be nice if this was possible. 

on Jul 12, 2009

SH0DAN
or just have a "lock on" command, like alt-left click which will force the DG to always attack that target if he's facing the target and in range.

 

No no no no no! This is a skill game, targetting and beeing able to hit the other befour he hits you should be like it is.

This way skills,timing and strategy is very important. If lock on was there, where is the timing and target aiming?

on Jul 13, 2009

Skill to be able to move and shoot by klicking fast?

Who can not do that?

It is just that it makes me tired and I get ache in my fingers.

If you think that is a good thing why not add some more awesome skillrequirements. Like you have to klick for each step the character should take. Left arrow for left foot and so on. That would indeed require alot of skill.

on Jul 13, 2009

Viras09
Skill to be able to move and shoot by klicking fast?

Who can not do that?

It is just that it makes me tired and I get ache in my fingers.

If you think that is a good thing why not add some more awesome skillrequirements. Like you have to klick for each step the character should take. Left arrow for left foot and so on. That would indeed require alot of skill.

Apparently you cannot do it for long periods... making the minimal skill it takes to navigate this game overwhelming for you...

 

Oh noes!

on Jul 13, 2009

Lugn are you serious? I mean do you speak english?

I can without problem move and attack at the same time. I would however prefer if I didn't have to click that much. Even if I play against someone who could not do this, I would prefer to beat this player because I am superior in other aspects.           Not the fastest clicker. OMG this is not track n field!

So how do you respond to my argument about adding even more klicking. Would that be fun for you? I mean more clicking would add even more fast clicking skill. How about making combos like in tekken or something. press up down left up down right to cast a fireball. Is that a good idea? Would require more skill yes?